We are crossing a new frontier in the evolution of computing and entering the era of cognitive systems. The victory of IBM's Watson on the television quiz show Jeopardy! revealed how scientists and engineers at IBM and elsewhere are pushing the boundaries of science and technology to create machines that sense, learn, reason, and interact with people in new ways to provide insight and advice. In Smart Machines, John E. Kelly III, director of IBM Research, and Steve Hamm, a writer at IBM and a former business and technology journalist, introduce the fascinating world of "cognitive systems" to general audiences and provide a window into the future of computing. Cognitive systems promise to penetrate complexity and assist people and organizations in better decision making. They can help doctors evaluate and treat patients, augment the ways we see, anticipate major weather events, and contribute to smarter urban planning. Kelly and Hamm's comprehensive perspective describes this technology inside and out and explains how it will help us conquer the harnessing and understanding of "big data," one of the major computing challenges facing businesses and governments in the coming decades. Absorbing and impassioned, their book will inspire governments, academics, and the global tech industry to work together to power this exciting wave in innovation.
Tell Sackett had been lured into the Apache's mountain stronghold by the icy beauty of his brother's wife. He didn't go Smart Machines: IBM's Watson and the Era of Cognitive Computing download ebook pdf alone. John J. Battles, Spanish Murphy and the half-breed Tampico rode beside him. Each was driven by his past to test his speed and cunning against an enemy who could smell a white man a mile away--and then shoot his eyes out at a dead gallop. It was a contest few men could enter--and fewer still could hope to win. Yura and Tsuchigumo are under attack in Tsuchigumo's home territory of Kyushu! The Gokadoin clan's Hiruko, a descendant of the evil Seimei, is more powerful than they had expected. Meanwhile Rikuo seeks advice from his grandfather - how will he gather enough fear to defeat this fearsome enemy?! An updated edition of the most accessible and compelling history of the cinema yet published, now also a fascinating 15-hour film documentary 'The Story of Film: An Odyssey'. Film critic, producer and presenter, Mark Cousins shows how film-makers are influenced both by the historical events of their times, and by each other. He demonstrates, for example, how Douglas Sirk's Hollywood melodramas of the 1950s influenced Rainer Werner Fassbinder's despairing visions of 1970s Germany; and how George Lucas' Star Wars epics grew out of Akira Kurosawa's The Hidden Fortress. The Story of Film is divided into three main epochs: Silent (1885-1928), Sound (1928-1990) and Digital (1990-Present), and within this structure films are discussed within chapters reflecting both the stylistic concerns of the film-makers and the political and social themes of the time. Film is an international medium, so as well as covering the great American films and film-makers, the book explores cinema in Europe, Africa, Asia, Australasia and South America, and shows how cinematic ideas and techniques cross national boundaries.
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